The Virtual Reality burger restaurant project of Utrecht University, in collaboration with Libra Rehabilitation & Audiology and Amarant, aims to explore the added value of new technologies such as VR in cognitive diagnostics for vocational rehabilitation.
Patients engage in various orders from virtual customers, and all their actions are recorded. The complexity of the orders increases progressively, allowing researchers to investigate what works well under different circumstances and when performance declines. Eye movements and hand motions are tracked during the execution of tasks using the built-in eye tracker in the HTC Vive and Manus gloves, respectively.
Improvive was tasked with improving the stability of the project. We contributed to the technical aspects by resolving conflicts between Manus software and SteamVR, adding the option to use Vive controllers, and modifying the interface menu and data recording. Additionally, we implemented our expertise in creating realistic VR experiences. Game interactions were made consistent, including payment and cleanup options. Character interactions were made more realistic, with improved avatars, dialogue, and feedback from virtual customers.
We wish Utrecht University success in furthering their research!