LIMITLESS COLLABORATION, LEARNING & PLAY IN VIRTUAL REALITY
Tailored solutions and services
VR Solutions for Marketing, Training & Education, Collaboration, Change and Arts & Culture
Our Virtual Reality services connect to the needs of our clients. Our solutions are often custom made, but we apply components that can be reused within multiple projects. That allows quick and efficient development. Our solutions work for all the main VR headsets. We don’t limit ourselves to VR but provide solutions for screencasting or participating on other devices such as tablet, mobile or PC. We also provide solutions where multiple people can engage with each other within a VR environment.
VR in Marketing & Business
We support your team in marketing and servicing your products.
VR can show and demonstrate complex products, everywhere and any time. VR can offer an interactive experience. Through looking, hearing and interacting your customer can acquire a better impression of your product or environment. An example is an Operating Room with a lot of complex equipment. VR can also help demonstrate features that cannot be shown with a demo product. With a press of a button you can easily change aspects of the product or the place it is set, or show operating modes that are normally not possible to demonstrate. That allows you to offer your client a more fitting experience, and it makers it easier for you employees or partners to let your products and services shine.
VR in Training and Education
We help train skills, and provide insight in complex topics.
VR offers hands-on and trial and error learning without the associated risks in real life situations. Think of dealing with archeological objects, medical equipment or having complex interactions with other people. A VR Environment allows for deviations from reality, to better support learning goals. Think of enlarging an object for a better view of the details, or visualizing things normally not visible. For the University of Tubingen we provided the tools for students to create a virtual exhibition on Roman coins, and create enlarged versions. For University Medical Center Utrecht we could visualize otherwise invisible contaminations. We also developed training for OR- and Anesthesia assistants, allowing them to get familiar with an OR without the need of an expensive training replica. We have also facilitated students to work remotely together.
VR for Collaboration
We facilitate collaboration at a distance in a 3D environment.
Collaborating at a distance is becoming more common. We have brought groups of people together in a virtual world to learn, to collaborate or to have a shared experience. The virtual space is a natural environment for verbal and non-verbal communication. People do not need to be in the same space, city and or continent. For the HAN Applied University we let students collaborate in VR. In Immortal Game we let an audience experience the dancers, and interact with other audience members. For Aventus we let students train in a virtual studio.
VR for Behavioural Change and Awareness
We can help provide people insight and initiate change.
Virtual Reality is an immersive medium that can engulf you within another world. This allows us to offer people new insights by providing a new perspective. We are creating VR solutions for the social domain, like our game ReAction that addresses the problem of knife violence amongst youngsters. SoulPaint is an experience for self reflection on emotions and feelings, and sharing those insights with others. The Fair Ground - The Portal lets elderly people experience a fair ground as a group without leaving the comfort of their home.
VR in Art & Culture
We create new experiences that would not be possible without VR.
We like to explore new possibilities within VR. Collaborating with artists inspires us, and provides us with new insights that we apply in our other applications. We experiment a lot with identity and embodiment, exploring how you perceive yourself and others when we change appearances in VR. Appearances can vary such as what it feels like to be a snake, in our dance project Body Echoes. In Strings Attached we let people play with their mirror image or their voice. In Kinesics we explored what are the possibilities in VR for non-verbal communication.
In the past years, we have worked for a diverse group of customers from business, education, gaming, media, care, and government.